Assault Intercessors are amongst the most widespread close-support units in a Chapter's arsenal. Firing their heavy bolt pistols as they close upon the foe, they charge into the fray, where they ma...
Just as the duties of the Salamanders 3rd Company place an exceptional strain upon the noble and compassionate warriors who must discharge them, so an exceptional leader is required to ensure that ...
As the Crusader was a modification of the original Land Raider, so is the Redeemer an evolution of the Crusader design.
Like all mighty Space Marine tanks, the Land Raider Redeemer features incred...
None fight with more grim determination than the battle-brothers of the Dark Angels – they are held in awe by their allies and enemies alike. Yet behind their devotion to the Imperium lies a shadow...
The Blood Angels are among the oldest and proudest Chapters, with their own unique culture, aesthetics, and favoured equipment. They, and their successors, festoon their armour with jewels, phials,...
Sanguinary Guard have been proven sound of mind, body, and spirit in a way few others can boast. Trusted with masterwork golden armour and armed with relic weapons, the origins of which can be trac...
The Sanguinary Priests are the Blood Angels’ Apothecaries, and hold responsibility for the Chapter’s soul as well as its body. Through their ministrations and ceremonies they call upon the Blood An...
The skaven are a race of perfidious ratfolk who gnaw on the very fabric of existence, pouring from their Under-Empire in teeming swarms to spread corruption and conquer the Mortal Realms in the nam...
The diabolical Skaven go to war in vast swarms, accompanied by monstrous mutants, unstable superweapons, and unnatural beings bestowed by their loathsome god. The combined clans strike out in endle...
A Warbiker treats his personal steed with real care, because a warbike is not only a thing of great prestige but also a direct conduit to the adrenaline-rich thrill of speed. Nothing short of dive-...
The Shokkjump Dragsta combines two of the foremost triumphs of the Mekaniak’s art – recklessly fast speedsters and deranged weaponry. It is perhaps unsurprising that it has become one of the most p...
The Orks call their ruling caste Nobz. Nobz are bigger and scarier than other Orks and revel in cruel or casual violence. Nobz lead by example, plunging into the thick of the fighting and breaking ...
There are few Orks alive who are tougher or more belligerent than Mozrog Skragbad. A beast hunter of infamy, Mozrog once spent many days in self-imposed exile, hunting the most dangerous beasts he ...
Personally built and piloted by an Ork Mekboy, the Morkanaut possesses all the lethal kunnin’ of Mork. Packed with glowy gubbinz from the Mek’s own workshop these mighty engines exist purely to ...
Ghazghkull Mag Uruk Thraka is a mighty prophet of the Waaagh!, capable of rousing billions of Orks into a frenzy of conquest and bloodshed. He is the most influential greenskin in the galaxy, and c...
Boss Snikrot is no mere Ork cutthroat – he is a murderous legend whose obsession with guerilla warfare has seen him hone the kunnin' taktiks of the Blood Axe clan into an almost supernatural master...
The Gloomspite Gitz are cunning and vindictive in the extreme, their deranged grotty minds forever spinning up fresh tricks and vicious ploys. Dismiss the cackling cruelty of the grots, the hungry ...
Dankhold Troggoths are adapted to the deepest, darkest depths of the Mortal Realms, sleeping underground until the Gloomspite moves them to lumber up to the surface and wreak havoc. Saturated with ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '