Spiritseer Kygharil guides their small band of determined Aeldari through the Webway to defend their craftworld's hidden gateways and ancient, precious ruins. Lightning-fast Dire Avengers make up t...
The Rangers are Outcast warriors, wanderers who left the regimented lives of the craftworlds behind them. Adepts in the arts of stealth warfare, marksmanship, and tracking enemies through harsh ter...
Can be built as Storm Guardians and Guardian Defenders
Storm Guardians:
So few in number are the Asuryani that every citizen must train for war, in case they should one day need to defend their cra...
Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into ...
Jakhals are chosen from the strongest, most savage, and bloodthirstiest followers of the World Eaters. Though merely human, these elite cultists seek to emulate the frenzied purity of their gore-cr...
The Eightbound are World Eaters possessed by an octet of Khornate daemons, all warring for dominance – but some amongst their ranks achieve a form of apotheosis, as their mortal soul conquers and m...
Angron is the Red Angel, Lord of the World Eaters, the Daemon Primarch of Khorne. Raised as a slave in the brutal fighting pits of Nuceria, this maddened demigod sought glorious death in the battle...
The air screams as Magnus the Red descends from the skies, and stone runs molten beneath his shadow. Cyclopean son of the Emperor of Mankind, his very presence is anathema to logic. To look upon ...
Scarab Occult Terminators were once the finest psykers in the Thousand Sons Legion, bodyguards to Magnus the Red himself. Reduced to dust along with their brethren, they now possess only an echo of...
Twisted arcanists, wicked of intent and strange of form, Exalted Sorcerers have an encyclopædic knowledge of spells and are able to bend reality to their desires. Amongst their number are warrior-m...
Legionaries are Space Marines that have fallen to the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or have recently turned traitor, these baleful warriors combine their g...
The Blooded were once loyal soldiers of the Astra Militarum. However, these brutal killers have rebelled against the Imperium, tempted by the promises of power offered by the Chaos Gods.
This multi...
Releases May 10, 2025
The Frenzied Reavers Combat patrol is led by a Daemon Prince who commands his followers to take heads as a show of strength. A Master of Executions ensures these cuts are made...
Releases May 31, 2025
The Daemon Prince Zadophon is a potent sorcerer and a monstrous warrior, terrifying to behold. His presence bends the weave of fate into forms more fortuitous for Tzeentch’s...
Releases May 10, 2025
The Maggot Lords are the Death Guard Combat Patrol, featuring a Lord of Virulence who increases the efficacy of coordinated fire, a Tallyman, three tenacious Deathshroud Termi...
Warbands of the Chaos Space Marines are more often than not motley assortments of Heretic Astartes, grisly mutants, their cultist thralls. The pitiless masters callously spend the lives of the mort...
Chaos Terminators are heavily-armoured veterans, clad in – or fused to – ancient suits of corrupted war-plate. Each of these murderous elites is akin to a walking tank, wading through futile volley...
Reliable, resilient and easily repaired, the Rhino has been the mainstay transport of the Space Marine Legions since time immemorial. The Rhinos maintained by the Chaos Space Marines and their vari...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '