The worshippers of the Changer of the Ways seek to reshape the Mortal Realms, twisting it into forms more pleasing to their fickle god. Sorcerously-gifted Magisters lead chanting Kairic Acolytes to...
The lives of the Fyreslayers revolve around battle, for these grizzled duardin mercenaries will fight on behalf of any who meet their price in gold. Renowned for their fearsome tempers and unrivall...
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers. Guided by the eldri...
The Gloomspite Gitz are cunning and vindictive in the extreme, their deranged grotty minds forever spinning up fresh tricks and vicious ploys. Dismiss the cackling cruelty of the grots, the hungry ...
The Orruk Warclans love to fight – in fact, it’s no lie to say that their entire culture revolves around conflict. The swamp-dwelling Kruleboyz are an unusual breed of orruk, for they prize devious...
The Lumineth Realm-lords are masters of the mystical arts by nature and the art of war by training and focus. They seek to bring balance to the cosmos. Vanari troops are the mainstay of the armies ...
The Kharadron Overlords are dauntless duardin traders and explorers. They sail through the skies on marvels of technology and are armed with powerful weapons unlike anything else found in the Morta...
Harness the twisted sorceries of the skaven with this set of endless spells! Each offers unique and unusual benefits, and can only be used by your skaven Wizards. Inside this set, you'll find:
– Th...
The vampiric nobles of the Soulblight Gravelords build deathly empires to serve their every desire, enthralling mortals and raising the dead to fight wars of conquest. These immortal aristocrats co...
Skink Starpriests are blessed with great intelligence and a deep connection to Azyr. Pupils to the slann, leaders of the skink cults, and envoys to warm-blooded peoples, the Starpriests are also po...
Bastiladons are nearly impervious to attack, living fortresses who boast scales thicker than the hull of a Steam Tank and spiked tails that swing with the force of a battering ram. They lumber forw...
When the necroquake shook the foundations of the Mortal Realms, the barriers between the aether and the Mortal Realms were weakened. For practitioners of magic, this meant more eldritch powers were...
When the Daughters of Khaine march to war, their wizards and priestesses can conjure blood and shadow into dangerous magicks to harry their foes.The Bloodwrack Viper is an enormous serpent formed f...
Tzeentch is the god of magic – so it stands to reason that his endless spells would be among the Mortal Realms’ most deadly and unpredictable summoned sorceries! With this set, you'll be able to w...
The Lumineth Realm-lords are carefully attuned to both the winds of magic and the elemental forces that define their realm, with powerful mages marrying the two in devastating endless spells.Unleas...
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but bew...
The endless spells of the Hedonites of Slaanesh are sinister sorceries said to have been summoned from the Palace of Slaanesh itself. Possessed of a vindictive sentience and an appetite for torture...
Unleash the malevolent magics of the Slaves to Darkness with these extra-evil endless spells! Castable by any Slaves to Darkness sorcerer – including Archaon, Everchosen himself – these summoned s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '