The Ossiarch Bonereapers march upon the realms to carry out Nagash's eternal mission of conquest. Their strategy, both on and off the battlefield, is dictated by dispassionate logic. They leave sub...
The Sons of Behemat are towering behemoths, almost beyond mortal comprehension. Every step they take sends tremors through the earth, and walls crumble under their pounding fists. Even a small stom...
The armies of the Lumineth Realm-lords are glorious to behold. Masters of magic and paragons of the military arts, these aelves fight alongside the aelementor spirits of their home to cleanse the M...
Many legends surround the Seraphon. It is said that they have visited the Mortal Realms since time immemorial and fly the Aetheric Void in golden temple-ships full of unknowable technology. Staunch...
The Hedonites of Slaanesh cavort across the Mortal Realms in vile carnivals of sin and excess, seeking their absent deity, the Dark Prince. Any who find themselves in the path of these raiders are ...
The Blades of Khorne hurl themselves upon their prey, howling like mad beasts. These savage killers seek to honour the Blood God by taking skulls and drowning the Mortal Realms in a tide of hot gor...
As the Disciples of Tzeentch march to war, a storm of deadly change-magic boils the skies and transmutes the land, inflicting horrifying mutations upon all who would stand in their way.This set of ...
The Flesh-eater Courts are touched by a curse that distorts their very perception of reality. While they see themselves as valiant knights and honest soldiers, they are, in truth, wretched fiends w...
Shrieking and swirling from the grave, the spectral Nighthaunt bear Nagash’s malice. Punished for their crimes in life with eternal servitude to the Great Necromancer, their bitterness fuels them t...
The Ogor Mawtribes scour the realms for meaty delicacies, gouging circular paths of devastation as they gobble up anything and everything they can find. These gluttonous brutes are capable of incre...
The Gloomspite Gitz lurk in the darkest crannies of the Mortal Realms. An army of vicious grots and troglodytic monsters, they swarm up from the depths to bask in the gaze of the sinister Bad Moon,...
When the Orruk Warclans are on the march, nowhere in the Mortal Realms is safe. These louts live and breathe fighting, are enormous in number, and brawl with a single-minded tenacity born of the si...
The Cities of Sigmar are mighty fortresses – disparate alliances of humans, duardin, and aelves. They stand shoulder to shoulder to bring order and sanity to the Mortal Realms.This set of cards set...
Far beyond Sigmar’s gleaming bastions march the Slaves to Darkness – shadowy hosts of barbarians and executioners hell-bent on tearing down all semblance of civilisation. Many hold a special hatred...
For aeons, the perfidious Skaven scurried beneath the earth like an infection under the skin, rising to bombard their foes with hideous mutants and machines alike. Now, they are erupting across the...
The Soulblight Gravelords rule their kingdoms in a dark mirror of mortal nobility. Their castles are decorated with fountains of blood, and their armies are made up solely of lifeless revenants. Th...
The Stormcast Eternals descend from the heavens in great columns of lightning, blazing onto battlefields across the Mortal Realms to hold back the forces of misrule. All are warriors of superhuman ...
Amid the aftermath of one of its greatest defeats, the Empire unleashes one of its most elite units to defend its interests! Leading Inferno Squad, the skilled pilot, unconventional tactician, and...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '