Arachnarok Spiders are vast arachnid predators possessed of a malevolent sentience. Especially old and cunning spiders often carry a Webspinner Shaman and his mob of hangers-on into battle. The sha...
The Hour of Ruin is nigh, and the skittering, numberless hordes of the Skaven flood into the Mortal Realms. So vile is their warp-magic, so potent their arcane weaponry, that Sigmar has sent his mo...
This is the time of turmoil. This is the era of war. This is the Age of Sigmar!Since the breaking of Sigmar's Tempest, the peoples of the Mortal Realms have fought tooth and nail for those islands ...
The Mortal Realms have been wounded. Warpflame irrevocably scours the land, and those places not stripped to nothingness are overrun with starving rodents. Many claim this is the beginning of a new...
Spearhead is an exciting way for both new and experienced players to enjoy Warhammer Age of Sigmar. In this game mode, you'll fight small-scale battles that are fast, tactical, and different every ...
The duardin Sons of Grimnir hurl themselves into the fray with fierce battle-joy, war hymns upon their lips, and ur-gold runes hammered in their bare flesh.This set of cards sets you up with your F...
The Kharadron Overlords maintain sky-fleets as grand as they are formidable. Forged by stoic duardin who value profit above all, they are wonders of artifice and raw firepower. When diplomacy is fo...
From the heart of the Realm of Life pulses a song of war. It reverberates through every tree, stream and blade of grass, surging through veins of sap and into the bodies of the forests’ pale, gnarl...
The Idoneth Deepkin are a mysterious race of aelves who dwell in the oceans of the Mortal Realms. They emerge from their watery seclusion to plunder the souls of land-dwellers, reaping a grim harve...
The Daughters of Khaine are warlike aelves, deadly and graceful. With every drop of enemy blood that splashes across their skin, their murderous power reaches new and terrifying heights.This set of...
The Maggotkin of Nurgle shamble from foetid wastes with drones and gurgles, blessed with their patron's unholy bloat. Wherever they go, diseases spread uncontrollably, and entire nations are infect...
The Ossiarch Bonereapers march upon the realms to carry out Nagash's eternal mission of conquest. Their strategy, both on and off the battlefield, is dictated by dispassionate logic. They leave sub...
The Sons of Behemat are towering behemoths, almost beyond mortal comprehension. Every step they take sends tremors through the earth, and walls crumble under their pounding fists. Even a small stom...
The armies of the Lumineth Realm-lords are glorious to behold. Masters of magic and paragons of the military arts, these aelves fight alongside the aelementor spirits of their home to cleanse the M...
Many legends surround the Seraphon. It is said that they have visited the Mortal Realms since time immemorial and fly the Aetheric Void in golden temple-ships full of unknowable technology. Staunch...
The Hedonites of Slaanesh cavort across the Mortal Realms in vile carnivals of sin and excess, seeking their absent deity, the Dark Prince. Any who find themselves in the path of these raiders are ...
The Blades of Khorne hurl themselves upon their prey, howling like mad beasts. These savage killers seek to honour the Blood God by taking skulls and drowning the Mortal Realms in a tide of hot gor...
As the Disciples of Tzeentch march to war, a storm of deadly change-magic boils the skies and transmutes the land, inflicting horrifying mutations upon all who would stand in their way.This set of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '