Asurmen's skill at war is breathtaking, the magnitude of his heroic presence so great that nearby Aspect Warriors are infused with his peerless tactical acumen. In addition to his wrist-mounted shu...
The Swooping Hawks are winged warriors representing the vengeful side of Khaine, the war god. They are masters of harassment warfare, perfectly suited to breaking up enemy counterattacks or picking...
Can be built as Storm Guardians and Guardian Defenders
Storm Guardians:
So few in number are the Asuryani that every citizen must train for war, in case they should one day need to defend their cra...
Baharroth, the Cry of the Wind, moves with the grace of a zephyr and attacks with the force of a hurricane. He shines with a brilliance of his own making in battle, diving into range, opening fire,...
Fuegan has dedicated himself to the destruction of the enemies of the Asuryani, and the trail of corpses he has left in his wake spans the galaxy. Those foes he sets his fiery gaze upon are either ...
Lhykhis strikes like an ambush predator from the Empyrean, sowing murderous bloodshed amongst their foes. With each hissing discharge of the Brood Twain, she reduces enemies to sliced sacks of slos...
The Rangers are Outcast warriors, wanderers who left the regimented lives of the craftworlds behind them. Adepts in the arts of stealth warfare, marksmanship, and tracking enemies through harsh ter...
The Swooping Hawks are winged warriors representing the vengeful side of Khaine, the war god. They are masters of harassment warfare, perfectly suited to breaking up enemy counterattacks or picking...
Warp Spiders epitomise the concept of aggressive defence, using their jump generators to attack the enemy before fading away in the blink of an eye. They are seen by their kin as amongst the boldes...
Wave Serpents are the leading troop carriers in a craftworld's arsenal, bringing warriors to any part of the battlefield at immense speeds. The embarked soldiers are protected by a powerful energy ...
Arkhan the Black is Nagash’s foremost lieutenant and an adept student of his master’s sorceries. Ever a faithful servant, Arkhan oversaw the preparations for the Great Necromancer’s return and once...
At the end of a long and bloody road, the armies of the Farsight Enclaves stand poised to secure final victory over the Ork hordes. As Commander Farsight's audacious attack reaches a critical stage...
Hell's Last is the nickname given to the Cadian 101st regiment, which stands at the forefront of Humanity's war against the darkness. Minka Lesk is the Captain of the seventh company – she leads ...
Artillery Teams from the Astra Militarum use all manner of heavy weaponry to annihilate the foe from extreme range. The various munitions hurled by these heavy weapons are capable of eliminating en...
More rolling fortress than vehicle, the Baneblade super heavy tank is possessed of overwhelming firepower. Wherever a Baneblade sees battle, it becomes the centre of the battle line, Imperial Guard...
Cadia's officer class are exceptional leaders, serving in perhaps the Imperium's most outstanding regiments. Trained to be the very best and surrounded by a cadre of hand-picked guards and aides, t...
While massed infantry can overwhelm the foe, it often falls to Heavy Weapon Squads to deliver the killing blow. These mobile gun crews are able to dismantle and redeploy their heavy weapons swiftly...
Born soldiers, the Shock Troops of Cadia are trained for military service from the moment they can hold a rifle. Long years of rigorous firing drills have forged them into expert sharpshooters, ski...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '