Blood Angels Captains are mighty warriors, possessed of tactical and strategic genius. In keeping with their Chapter's culture, they go to war clad in finely wrought artificer armour and wielding a...
The Blood Angels are counted amongst the most noble of Space Marine Chapters – the angelic defenders of Humanity. Yet beneath their angelic exterior lie dark secrets, the ferocious Red Thirst and t...
Lemartes is a warrior of iron will, somehow retaining lucidity despite having succumbed to the Black Rage long ago. He leads the Blood Angels’ Death Company as Guardian of the Lost, wielding the an...
Sanguinary Guard have been proven sound of mind, body, and spirit in a way few others can boast. Trusted with masterwork golden armour and armed with relic weapons, the origins of which can be trac...
The Sanguinary Priests are the Blood Angels’ Apothecaries, and hold responsibility for the Chapter’s soul as well as its body. Through their ministrations and ceremonies they call upon the Blood An...
The Sanguinor is a mysterious figure who fights only on battlefields of paramount importance, when the Blood Angels’ need is greatest. He inspires as much courage in the sons of Sanguinius as he do...
The Blood Angels are among the oldest and proudest Chapters, with their own unique culture, aesthetics, and favoured equipment. They, and their successors, festoon their armour with jewels, phials,...
Boarding Patrol: Drukhari provides a melee-focused force of agile gladiators, perfectly suited to tearing enemies asunder in games of Warhammer 40,000 – especially in the dense and deadly Boarding ...
The Ossiarch tithemasters often demand their grisly bounty be left at designated nexuses of power. The soul energy and raw bone of these sites can be drawn upon to heal nearby Ossiarch constructs. ...
The Horus Heresy is a conflict of unparalleled destruction, spread across myriad vital campaigns. Embroiled for years in a grinding war of nearly unfathomable scope, the Garmon Cluster now acts as ...
While a Tomb World slumbers, Canoptek Wraiths are its eyes and ears. Canoptek Wraiths flit silently through the dusty halls, patrolling for intruders and inspecting systems for damage and decay. Th...
erastus Knights are sophisticated and towering war-suits, with speed and agility that far exceeds the lumbering Questoris-class. The Knight Lancer is the most widely-known variant of the Cerastus c...
Warhammer 40K: Datasheet Cards: Chaos Space Marines (2024) This set of 53 cards will help you keep track of your motley Chaos Space Marines army in your games, with individual datasheets for every ...
Heldrakes are winged daemon engines that plummet out of the skies like living comets, hurtling towards enemy aircraft and crashing claws-first into them from above. A Heldrake takes cruel joy in di...
Not even the Space Marines are safe from the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given...
The cruel terror troops known as Raptors consider themselves the elite of the Chaos Space Marines warbands. Their murder squads epitomise what has become of the Assault Marines of the Traitor Legio...
Reliable, resilient and easily repaired, the Rhino has been the mainstay transport of the Space Marine Legions since time immemorial. The Rhinos maintained by the Chaos Space Marines and their vari...
The Pariah Nexus is one of the most heavily contested war zones in the galaxy. Each faction vying for power in this blighted place has their own agenda – when two forces meet, anything can happen.T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '