Lhykhis strikes like an ambush predator from the Empyrean, sowing murderous bloodshed amongst their foes. With each hissing discharge of the Brood Twain, she reduces enemies to sliced sacks of slos...
Fuegan has dedicated himself to the destruction of the enemies of the Asuryani, and the trail of corpses he has left in his wake spans the galaxy. Those foes he sets his fiery gaze upon are either ...
Baharroth, the Cry of the Wind, moves with the grace of a zephyr and attacks with the force of a hurricane. He shines with a brilliance of his own making in battle, diving into range, opening fire,...
Inquisitorial Agents are secret teams featuring customised servitors, and soldiers seconded from any and every military branch. They're backed up by dangerous psykers, convicted killers with skills...
The definitive document for playing Orks in 10th edition arrives in two flavours – regular and the Collectors Edition. Either volume contains the comprehensive rules, background, and painting guide...
The Aeldari fight to ensure the very survival of their dying empire – their star-spanning realm lies in ruins, and their gods are dead. Yet woe betide those who think them weak. Guided by the fores...
Though the Orruk Warclans – be they of the Ironjawz or Kruleboyz – are best associated with wanton destruction on their never-ending quest for a scrap, they also have a few magical tricks up their ...
Bossrokk Towers are filled with the raucous energy of Gork, and make excellent vantage points for an Ironjawz boss. An orruk who stands upon its platform finds their boisterous yelling and ill-temp...
Slittabosses command the Hobgrot kompanies that maraud across the realms in search of plunder. They are not only the most physically imposing and dark-hearted of their kind but also the canniest. E...
Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. Ironjawz Bigmobs are loose but effective formations that may serve as the start of a burgeoning Waaagh...
The Orruk Warclans are brutal, kunnin’ and always ready for a scrap. Both the Kruleboyz and Ironjawz love nothing more than a bone-crunching battle and rampaging across the realms on a never-ending...
A Journey Into NightmareAqshy trembles in the aftermath of the Vermindoom. This cataclysm has shaken the Realm of Fire to its core and left a scar known as the Gnaw upon its face. The Ravaged Coast...
“Only in Death Does Duty End”The claiming of war trophies by victorious forces has been commonplace for millennia. While in centuries past, these souvenirs may have taken the form of flags, art, we...
Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From...
A Hand of the Archon kill team is formed by the most cunning, cruel, and ambitious of Drukhari Kabalites. These sinister raiders sow terror and pain during their murderous assaults behind enemy lin...
Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets alive....
Tempestus Aquilons drop into the heart of enemy-held territory with all guns blazing. Their regulation-issue loadouts of unusual equipment mark out specialist operatives whose skills can change the...
A Hierotek Circle comprises deathless warriors of the xenos Necrons, gathered to further the immortal agendas of their arcane Cryptek masters. Made of living metal, they employ eldritch science to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '