Farstalker Kinbands are opportunistic mercenaries, often operating years from the Kroot home world. They are experienced raiders, scouts, and infiltrators, setting masterful ambushes from which to ...
Imperial Navy Breachers are aggressive elite fighting troops. They are blunt instruments instructed extensively in close-quarter fighting techniques, and excel in the confines of mighty spaceships ...
Volkus is a large and mineral-rich world, home to sprawling hive cities, mining and logging complexes, and vast manufacturing facilities that produce vital materials required across the Imperium. N...
Angels of Death kill teams emphasise speed and savagery – any patrols that dare stand in their way are swiftly pulverised by a hail of explosive bolt shells and bone-shattering blows.While squads a...
Blades of Khaine are elite Aeldari fighting formations assembled for one purpose – severing a precise strand of fate to ensure a terrible future for their craftworld, or their race as a whole, neve...
Fellgor Ravagers are a cut above their Beastmen herd-fellows, boasting superior hunting skills, greater strength and even more formidable endurance. Having won a level of prestige among their kind,...
The Land Raider is considered the finest land-borne transport in the Adeptus Terra, and those of the Custodian Guard are the most venerated of all. The tank’s adamantium hide, massively thick and l...
Not only is the path ahead illuminated by the light of the Greater Good, but also the glow of pulse rifles. The courageous Fire Warriors, with the absolute, zealous belief in the destiny of their r...
The Slaves to Darkness have sacrificed their eternal souls in exchange for the raw power of Chaos. Clad in hell-forged metal and accompanied by hideously mutated monsters, they march to war and sla...
The Blood Angels favour close-ranged strikes where their speed, grace, and skill can be harnessed. Assault Intercessors form the backbone of these forces, equipped for melee but versatile by nature...
Diminutive, keen-eyed and instinctively stealthy, the abhuman Ratlings serve the Astra Militarum primarily as outstanding snipers – they can take the head off a heretic with their rifles from over ...
Armed with a formidable prism cannon that can blast smoking holes into enemy vehicles or vaporise infantry, the Fire Prism is a versatile and deadly addition to any Aeldari army.
The Fire Prism...
Embergard was supposed to be a new hope – a gateway to the east of the Great Parch and a cornerstone in the ever-expanding empire of Sigmar’s people. Unfortunately, it was on the edge of the apocal...
The Yncarne is the embodiment of the Whispering God, Ynnead – the Aeldari God of the Dead. A macabre angel, both beautiful and terrifying to behold, the Yncarne is summoned to battle by the energy ...
The Sky Ray Missile Defence Gunship is a specialised variant of the Hammerhead that replaces its turret gun with an array of deadly seeker missiles.
The Sky Ray Missile Defence Gunship kit is an im...
Drukhari Mandrakes creep and crawl closer to their prey like eldritch nightmares in the shadows, appearing suddenly with hateful leers dancing across their inconstant features. Those who survive th...
Ratling Warpblasters were developed expressly to cull massed infantry. A complex series of rotary cannons mounted upon a stocky wooden frame, the device is powered by a ludicrously overcharged warp...
The Stormreach Portal is a masterful example of Azyrite engineering, adapting the mystical powers of the Star Bridges for use in the field. Stormcast Eternals that enter its swirling interior can b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '