Stormvermin are easily identifiable by their relative bulk and aura of malice. Hand-picked from the most promising spawn of the litter – usually due to devouring many of their brood-mates – they ar...
Warpspark Clawpacks are formed when the teeming multitudes of the Clans Verminus are wielded alongside the volatile war machines of the Clans Skryre. The Clanrats serve to die at a Grey Seer’s disc...
Warplock Jezzail teams are masters of long-range warfare, a respected art amongst the Skaven. Skilled snipers amongst the Clans Skryre take up the Warplock Jezzails, from which they can spit death ...
Brood Terrors are among the most hideous aberrations of the Clans Moulder. These twin-headed titans lurch between bouts of low cunning and bestial rage. Surrounded by clouds of mutagenic fog, they ...
Krittok Foulblade is canny and cruel in equal measure, with a profound instinct for where his minions' deaths can best serve him. This same cold and calculating mindset is extended by the Clawlord ...
An Arch-Warlock crouches at the head of every Skryre clan. They are masters of lethal science, and they have personally overseen the creation of all manner of temperamental, but utterly deadly, tec...
The Acolyte Globadiers of the Clans Skryre are a step above the thrall-rats that toil on the production lines or serve as fodder for weapons testing. They are tinkers, miners, and munitionists, who...
A Warp-Grinder is an arcane reality-boring machine. Manoeuvred by straining thralls and operated by Warlocks who have taken their obsession with undermining their foes to terrifying extremes, these...
Doom-Flayers were originally designed as mining devices, but now they trundle behind massed formations of Clanrats and Stormvermin, their operators impatiently revving the warp-engine. Eventually t...
Doom-Flayers were originally designed as mining devices, but now they trundle behind massed formations of Clanrats and Stormvermin, their operators impatiently revving the warp-engine. Eventually t...
Warlock Galvaneers are connoisseurs of electrically charged annihilation. These twitchy maniacs are obsessed with channelling the voltaic energies that course through the veins of the Dark Innovato...
As deadly as they are graceful, the warlike aelves of the Daughters of Khaine seek to spill sacred torrents of blood in the name of their violent deity. Shaped by drops of Khaine's own blood, the e...
Modern Citadel plastic kits are packed with details, extras, and add-on bits, including some very small pieces. The Citadel Tools design team had these fine details in mind when they redesigned the...
he Black Templars are the Adeptus Astartes' most zealous Chapter, charging into battle to meet their foes face-to-face and deliver the Emperor's justice at the point of a sword. So great is their f...
Players can shatter mountains and break storms in their games of Marvel: Crisis Protocol with the new characters introduced in this pack! After proving himself to none other than Odin in a duel wit...
Players can begin assembling their own team of Wakandans in Marvel: Crisis Protocol with this new Affiliation Pack! Bringing together Black Panther, Killmonger, Shuri, and Okoye from CP07 and CP08 ...
Imperial Agents are a wide-ranging and eclectic mix of specialised warriors, strategists, assassins, investigators, law enforcement, and other potential combatants that remain constantly vigilant i...
Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. Some are Inquisi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '